Steam, Uplay, origin, crossplay, Windows 10 UWP DRM, gamepass filesystem locked games. The industry wanted to kill that once they figured out gamers were computer illiterate beyond their wildest dreams. Up until the mid 2000's almost every PC game you could host your own dedicated server and master lists were kept with Kali, gamespy, qspy, etc. We got dedicated servers and level editors in most AAA games up until the mid 2000's when game companies started keeping game files and multiplayer server exe's locked up instead of giving us LAN and the ability to host. They were made as if their customers were computer literate. Go get quake gold, Unreal tournament, Unreal tournmanet 2004 off gog, that's how games used to be made. Quake 3 for dreamcast and quake 3 for PC can play together without "crossplay" because "crossplay" is something that only exists in a modern game world where the average gamer is bumfuck stupid regarding technology.ĪKA whenever you got a AAA PC game in the past it had singleplayer+multiplayer inside the same game. If you beleive any game "requires an internet connection" like mmo's for instance, you don't understand how computers work. AKA why do you need to login and get permission to play your games? Steam and MMO's more generally were direct attacks on PC game ownership. You have to understand steam only came into being because they wanted to get rid of game ownership. The multiplayer came inside the same game and you could host your own games. Until 2004, every game was a complete local application. Steam is basically corporate hacked software, it is a layer of extra files and programs wrapped around a game. If in doubt see all the free maps and mods we used to get.Įxample: Descent 1+2, 3 custom made levels Starting from the mid 90's onward the internet allowed game companies to steal games, it started with PC RPG's being rebranded mmo's, and valve forced steam malware into counterstrike and half-life in 2004.įrom 2004 onward PC gaming declined because of the internet, things we used to get for free were sold back to us at inflated costs because the average gamer turned out to be stupid. AKA it cost much less to make games back in the 90's because computers were so slow so they could make ugly assets like this: Id and many game companies had a difficult transition to making Hi-definition games as 3D hardware cards and cpu speed kept doubling from the 1990's until 2008 roughly, that means game costs kept doubling every 2 or so years from mid 90's onward.ĭoom 1+2, Duke nukem 3D, descent 1 were made for less than $400,000 per game. id was sold to zenimax because of financial troubles because of Rage. AKA when quake 2 was made, id was an independent company that could do what it wants. It most likely has to do with quake being an old game and id software being owned by zenimax.
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